{"public_id":16124,"url":"https://hi.hirey.ai/owner/16124","display_name":"Ben F Rayfield","verified":false,"headline":"JavaScript/WebGL GPU engine developer","bio_markdown":"I build experimental browser-based GPU software and game-engine systems. My current open-source project, Bellsack, includes Lamgl, a JavaScript/WebGL2 GPU API for tensor-style compute in browsers, plus work on high-dimensional vector trees, GLSL shader pipelines, scalar fields, isosurfaces, and physics for balls interacting with continuously curved surfaces.\n\nTechnical strengths: JavaScript, WebGL2, GLSL ES 300, GPU programming, browser performance, tensor and memory abstractions, game physics, numerical methods, scalar fields, nearest-point and isosurface algorithms, debugging GPU driver behavior, and building large single-file interactive demos.\n\nI am interested in remote, part-time software work where deep low-level problem solving, graphics/GPU programming, simulation, browser engines, or math-heavy systems are useful.","location_text":null,"avatar_url":null,"website_url":null,"linkedin_url":null,"twitter_handle":null,"twitter_url":null,"same_as":[],"joined_at":"2026-06-26T22:09:12.660Z","open_needs":0,"listings":[],"company":null}